Remove objects from being affected by your post processing stack by using multiple cameras and layers. Very simple, very quick.
You can create complex visuals by separating your objects into layers and applying certain effects on each layer.
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all right so i've got this scene here it's got some bloom some uh depth of field bunch of other stuff uh you can see that here just got a bunch of stuff there so say i want some new objects in the scene here but i would not want them to be affected by this uh post-processing stack and same goes for like a uh a world space menu so i've got this menu here i don't really want it to be uh affected by the bloom and the depth so to exclude that stuff i'm going to create a new camera i'm going to right click on my main camera and create a new camera off the transform so it has the exact same position i'm going to call this no post cam and on my notepads cam i'm going to change the clear flags to don't clear and i'm going to check i'm going to create a new layer actually i'm going to create a new layer called no post and i'm going to make this camera on the notepost layer and i'm also going to change the coloring mask so that it's only rendering everything on the no post layer then i'm going to change my uh sphere and my radial menu and my image the things that i want to exclude to no post and then on my main camera i'm also going to cull the uh no post and there you go so uh my two objects there are not being affected but the rest of my scene is so i hope that helped see you next time